A window will then appear explaining you what it does.Where the residents of Halbrook Street were in agreement was the need for extra policing. If you ever wonder what a particular button, slider, and so on, do in ZBrush, just put your mouse over it and hold CTRL. This effect will be visible only with the Best renderer and the BPR render.ĭepth focus in BPR and Best render using the Depth Cue effect Top tips: Help in ZBrush You can, either choose your distance with the slider or click and drag from the slider to the canvas where you want the focus of this slider to be. The Depth1 slider will be the distance where the sharp focus will be, and the Depth2 slider will be the distance where the objects will have the softest focus on the canvas. The Depth Cue will render a depth effect following the parameters in the Depth Cue menu in the Render palette. After choosing your filter, you will find all its parameters under the selection filter button.Īpplying filters to your BPR render Step 7: Depth Cue Overview You can add more filters by clicking on another F button and choosing the type of filter you want to apply to your render. When this small circle is open, the filter is on and when it's full the filter is off. Do a BPR render, then enable the filter by clicking on the small circle on the top-right corner of the F- button. You can add filters to your BPR render directly in ZBrush. Additionally, you will find the settings for the Wax preview for the preview render in the Preview Wax menu in the Render palette.Įnable the Wax Preview button to have a wax effect in real-time in the canvas while sculpting Step 6: BPR filters overview Then in the Material palette, under the Wax preview menu, you will find the parameters to modify this effect on the material. If you want to have a wax effect on your model in the canvas in real-time, even while sculpting, you will have to enable the WaxPreview button in the Render Properties menu. Those settings will modify the shadows and AO for the BPR render only.Įnabling the shadows and AO for BPR rendering and their parameters You can enable the Shadows and Ambient Occlusion (AO) in the Render Properties, and find their advanced settings in their respective BPR Shadow and BPR AO menu. Move the BPR Visibility slider to modify its transparency.Įnable the Transparent button in the Render Properties and the BPR Transparent Shading button of the SubTool Step 4: BPR Shadow and BPR AO Then select the SubTool you want and in the Display Properties, click on BPR Settings and finally enable the BPR Transparent Shading button. In the BPR Transparency, you will find a few more advanced settings. Enable the Transparent button in the Render Properties menu. To render the transparency of an object in ZBrush, you will have to enable a few things. To export these passes, just click on each of the passes you want to export.īPR rendering and exporting the rendered passes Step 3: Render object transparency After rendering your scene, the different passes rendered will be available for you to export. ![]() The BPR button will render the model on the canvas (Shift+R) with all effects (Shadows, Fibers, AO, Transparency, and so on). Overview of the different render modes and the Render Properties menu Step 2: RenderPass menu and BPR render In the Render Properties menu, you will find the buttons to turn the different effects off and on that would be visible during render time (BPR) or in real-time, such as the Wax Preview. Click and drag the cursor button on a part of your model to render this section in Best render mode. Each of these modes render more or less effects. The four buttons (Best, Preview, Fast and Flat) are the render modes for how your model will be rendered in real-time in the canvas. To start, let's have a look at the different render mode and an overview of the Render Properties menu. ![]() ![]() Know the Basics: ZBrush - part one: Modeling Know the Basics: ZBrush - part two: Texturing Know the Basics: ZBrush - part three: Posing Know the Basics: ZBrush - part four: FiberMesh and UVs Know the Basics: ZBrush - part five: KeyShot lighting and materials Know the Basics: ZBrush - part six: ZBrush lighting and materials Know the Basics: ZBrush - part seven: rendering in KeyShot Continuing from the previous tutorial about materials and lighting, we will have a look at the render menu and some of its parameters to finish this character before moving into the final compositing in Photoshop. 3D art director Gregory Stoffel continues the Know the Basics: ZBrush series looking at the render menu, parameters and properties within ZBrush.
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